Week 12, 13, 14 & 15 Reflection and Activities

 For the final few weeks of the semester. I am tasked to finished up my final project for Sonic Design. The final project involves making a multitrack audio to use the sound over a silent video, which is a game video. The game video I have chosen from the sample is Hollow Knight. The video contains some aspects which needs to have audio to mask over it, such as walking sound and electrical sounds. The full list of sounds needed is displayed below:

  • Windy Cave (Environment)
  • Flying enemy flying (Reaction)
  • Flying enemy getting hit (Reaction)
  • Flying enemy dying (Reaction)
  • Coin dropping (Reaction)
  • Coin Collecting (Reaction)
  • Electrical flower sound (Environment)
  • Main Character Running (Reaction)
  • Main Character Jumping (Reaction)
  • Main Character Landing (Reaction)
  • Main Character Slashing (Reaction)
  • Ground monster moving (Reaction)
  • Ground monster dashing (Reaction)
  • Ground monster getting hit (Reaction)
  • Ground monster dying (Reaction)
  • Rock Coin getting hit (Reaction)
In order to do this project, I first gathered audio files by making audio files by myself. The audio files consist of the sound being made in real life such as sword slashing is being portrayed by the sound of a spoon and fork being slide against each other. I have recorded these audios in Taylor's auditing room with the permission of our lecturer, Mr Razif.

The following Pictures are taken as proof me using the auditing room, along with some other classmates who are using it as well.



As some of our classmate will be using the same sample video, Hollow Knight, we decided to record the audio together to ease the process of recording the audios, and take turn so that we can record the audio we each needed.

The benefit of recording audio in the auditing room is minimal background or additional noise will be recorded, which will help lessen the work of needing to deNoise the audio files.

In the end, I recorded a total of 106 audio files, some of which have variant of a certain type of sound like slashing. I have chosen the sounds that I feel like it is the most suited for the project and with additional work such as deNoising, pitch shifting, using parametric EQ and more. I have shortened down the list to 17 important audio files. More explanation on what I have done for each audio file will be explained in the Audio Journal and Storyboard in the google drive at the bottom of the page.
These are the audio files that I have used in order to created my final project multitrack WAV file.




The multitrack session

I have also used Hard Limiter in order to limit the multitrack to only 6dB. I have also combined the final audio output with the sample video, each audio is placed in accordance to the action in the video by milliseconds. For example, at 0:04.125, the character slash his sword, so I add the slashing sound effect on the same timeframe on Adobe Audition, this will create a more precise composed game audio when it is combined with the video later.

I have submitted the final project in the google drive folder that was shared to me by our lecturer, Mr Razif, the google drive link is as follow:


The submission consist of the audio files used, the multitrack session, the WAV file for the multitrack session and the video with the composed game audio combined with it.









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