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Week 12, 13, 14 & 15 Reflection and Activities

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 For the final few weeks of the semester. I am tasked to finished up my final project for Sonic Design. The final project involves making a multitrack audio to use the sound over a silent video, which is a game video. The game video I have chosen from the sample is Hollow Knight. The video contains some aspects which needs to have audio to mask over it, such as walking sound and electrical sounds. The full list of sounds needed is displayed below: Windy Cave (Environment) Flying enemy flying (Reaction) Flying enemy getting hit (Reaction) Flying enemy dying (Reaction) Coin dropping (Reaction) Coin Collecting (Reaction) Electrical flower sound (Environment) Main Character Running (Reaction) Main Character Jumping (Reaction) Main Character Landing (Reaction) Main Character Slashing (Reaction) Ground monster moving (Reaction) Ground monster dashing (Reaction) Ground monster getting hit (Reaction) Ground monster dying (Reaction) Rock Coin getting hit (Reaction) In order to do this proje...

Week 10 & 11 Reflection and Activities

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 For these 2 weeks, I was tasked to prepare to finish up and submit my second assignment. The second assignment involves us narrating a story for a fairytale. The main goal of this assignment is to lecture us on how to deNoise audio that are not cleaned. This refers to audio that have slight breathing sound of audio with unwanted background noises. Audio preperation: The audio I prepared involves me narrating the story. I have chosen little red riding hood as the fairytale story. Since there is a female character called little red riding hood, which is a female character. I have invited one of my friend from another college to help me voice act for this project as well. The audio is prepared by first turning off any electronics that may make any noises that would ruin the narration, such as air conditioner and fans. I also used blankets and curtains to seal up the windows to prevent any additional environmental noises. I record the narration using my phone as it has a built in voic...

Week 9 Reflection and Activities

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During Week 9, we learnt on how to do background noise reduction and reduce any noise such as breathing and stuttering noises from the narrator or announcer. I was taught that most audio or voice only audio are supposed to not have any additional noise, and these audios are usually used in amusement park audios or advertisement announcers in stores. I was allowed to use the audio equipment available in Taylors to record the audio for our weekly exercise. I was assigned as the assistant to determine if the audio was audible and clear enough so only a few edits and noise reduction is needed. Figure 9.1 Testing the audio equipment for the first time After the testing was done, I got the audio file sample to use to do my weekly activity. Figure 9.2 : The audio files used The audio files I used are the sample file we recorded, the background music relating to a car advertisement, some echoes and some car sound effects. I also added full reverb for the echoes so that it does sound more reali...

Week 6 & 7 Reflection and Activities

During these 2 weeks, I was tasked to finalize my Project 1 for Sonic Design. My lecturer, Mr Razif have gave us a few tips on how to perform well on this Project 1. The tips are as follow: Decide on which atmosphere the sound should imitate. The sound should fit or be as close as possible to the audio composition that I am making for the project. For instance, since the project I'm doing is everyday life. It is best to have background ambience of having electric fans swinging sound and bird chirping in the morning, this is to give morning vibes for anyone that listens to this audio. Labelling and organizing audio files and the multitrack session. Naming the audio file and naming each track in the multitrack session would make it easier for the multitrack to be composed as there will be label indication which sound it represents. Using audio related functions such as panning and hard limiter. Panning allows the audio to be heard only on one side such as left or right, while hard li...

Week 5 Reflections and Activity

This week my work on last week's environment 1 and environment 2 exercise were examined by my lecturer. He commented that on environment I should add occasional larger bubble sound to add the effect of something is inside the glass container, and to get a better computer typing sound. While on environment 2 I should make it so the sound of computer typing is shorter and when typing some occasional activation of machinery happens. I was instructed to think of a story line for auditory imaging using one of the prompt provided in the MIB. I have decided to do an Everyday home life with background for my project 1 auditory imaging. This will be from a first person point of view. The duration of the project 1 is capped between the 2 and 3 minutes mark, The current storyline and Timeline is roughly as follow: 0:00 - 0:30: The person wakes up to the sound of the buzzing alarm clock, they get up and the sound of the ruffled bed can be heard when he stands up. The sound of the alarm clock b...

Week 4 Reflection and Activity

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 During the 4th week of the class, we had an online zoom meeting instead as our lecturer was not able to arrive back at campus in time. During the online class conducted, I was taught on how to do panning and how to show envelope and use it either on the clip or the track itself. We were taught that doing panning and using envelopes is better to be done on track as it is easy to use the keyframe to change them. I was assigned to create sound scenario based on the given pictures. This is also one of the method to be used for the first assignment we are going to do soon. Figure 4.1: Environment 1 Figure 4.2: Sounds used for Environment 1 All of the audio source came from freesound.org. The sound consist of vent fan sound, walking sound, which is panned to the left, the container water sound with layering, and computer sounds on the left and right side of the picture. Figure 4.3: Environment 2 Figure 4.4: Sounds used for Environment 2 Again most sounds are from freesound.org, however ...

Week 3 Reflection and Activity

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During the third week, I was taught on the methods of creating different sounds using the same mp3 file through the use of sound designing such as the following: Layering: Using two or more sounds to layer onto one another to create a unique sound effect. Time-Stretching/Time Compression: Increasing and stretching the song length without changing the pitch. Pitch Shifting: Changing the pitch of the sound without changing the song length. Reverse: Reversing the audio or sound can make a totally different sound. Mouth: Doing the sound with the mouth, then after recording using the methods mentioned above to create more sound effect. During class we used the one explosion mp3 sound and use the sound designing method mentioned above to create a better explosion sound effect. Figure 3.1: Explosion Final This Final Explosion Sounds consist of the normal Explosion sound, the pitched and stretched explosion sound, the reverse explosion sound, the echo explosion sound, the distorted explosion s...